![]() ![]() So, looking forward for the multithreating. In the meantime between relesases we tried to bring some optimizations that will also be part of this week's release. Now game installed on HDD, but I want to test it on SSD.Īlso, long time ago devs said, that it may haping due new physic calculation and "storing" in unity 18. The new version of Unity brings some advancements in rendering system and some new possibilities to tune the performance of the game. At this moment I have around 35% explored planet, I started build big base, and I have terrible fps (even if I go far away on some km). But I noticed, when you explore new regions, found new buildings, game is slowdown. Not representative of the final game quite yet, but hopefully shows we dont fool around. I play with mixed graphic with low med and high settings.Īlso, when I start new game, I have stable 60 fps. Demonstration of the building capabilities of Planet Nomads WIN The Editor is a stand-alone concept to show the possibilities of crafting in Planet Nomads. Before updating to unity 2018 game has more performance for me.įorgot say, that I play on 1440p resolution, but switch on dynamic resolution or make it lower didn't help with performance. Even if it was 3 creatures per planet, or some planets only having 1. Or the giant worms, or space whales, or the giant dinosaurs that was mentioned. When I seat to my helicopter it down to 30-20 and lower, when I start moving. Then when a player found a creature deep in a cave at the night cycle of a planet, he would tell people, and people would rush to find that planet to also battle that creatue. ![]() When I start a game (my old save), I got around 50 fps. Sometimes so bad that when I'm driving from 3rd person mode it crashes before I can control it. I'm running an i7-2600 3.4GHz, 16M ram and a Geforce GTX 1070. Should I set ALL my textures to low? I have the ground set to low and it helped a bit but when I'm in my small copter or in my vehicle, it lags a LOT. Originally posted by garyp156:I was going to start a new thread on this.
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